# This editor is vi-like. Type ESC a couple times, then ':q!' (without quotes) # to exit if you get stuck. To save, hit ESC and then ZZ or type ':wq' # (without quotes.) To insert text, hit 'i' to enter insert mode. # Here are some examples of reasonable defaults: OPTIONS=showexp,showscore,time,color,!autopickup OPTIONS=fruit:unspeakably generic fruit,boulder:0 OPTIONS=tombstone,checkpoint,disclose: +i +a +v +g +c OPTIONS=runmode:run,scores:10 top/2 around/own OPTIONS=autoquiver,suppress_alert:0.3.0 # Statuscolors has replaced HPMon. Disable the below # option to turn it off; see the webpage if you want # to further customise the "STATUSCOLOR=" lines. # # This should be a reasonable set of defaults. OPTIONS=statuscolors # HP STATUSCOLOR=hp%100:green STATUSCOLOR=hp%66:yellow STATUSCOLOR=hp%50:orange STATUSCOLOR=hp%33:red&bold STATUSCOLOR=hp%15:red&inverse STATUSCOLOR=hp%0:red&inverse&blink # Pw STATUSCOLOR=pw%100:green STATUSCOLOR=pw%66:yellow STATUSCOLOR=pw%50:orange STATUSCOLOR=pw%33:red&bold # Carry STATUSCOLOR=burdened:yellow STATUSCOLOR=stressed:orange STATUSCOLOR=strained:red&bold STATUSCOLOR=overtaxed:red&inverse STATUSCOLOR=overloaded:red&inverse&blink # Hunger STATUSCOLOR=satiated:yellow STATUSCOLOR=hungry:orange STATUSCOLOR=weak:red&bold STATUSCOLOR=fainting:red&inverse STATUSCOLOR=fainted:red&inverse&blink # Mental STATUSCOLOR=hallu:yellow STATUSCOLOR=conf:orange STATUSCOLOR=slow:orange STATUSCOLOR=stun:red&bold # Health STATUSCOLOR=ill:red&inverse STATUSCOLOR=foodpois:red&inverse STATUSCOLOR=slime:red&inverse # Other STATUSCOLOR=held:red&inverse STATUSCOLOR=blind:red&inverse # Below here there are some sample menucolors rules, # and also some sample autopickup_exceptions rules. # Uncomment these if you want to just use them; change them # as necessary if you want to do that. If you aren't sure how # to use either menucolors or autopickup_exceptions, these # will make a good starting point and examples. # You have to have this on for menucolors. OPTIONS=menucolors # This is the set of menucolors i've accumulated over time. # # general colors #MENUCOLOR=" uncursed"=gray #MENUCOLOR=" blessed"=cyan #MENUCOLOR=" holy"=cyan #MENUCOLOR=" cursed"=red #MENUCOLOR=" unholy"=orange #MENUCOLOR="[(]lit[)]"=yellow ## ### foofproof stuff (DSM is always foofproof) #MENUCOLOR=" \([a-zA-Z]+proof\)\|\(fixed\)"=green #MENUCOLOR=" dragon scale"=green ## ### useful tools #MENUCOLOR=" magic marker"=pink #MENUCOLOR=" tinning kit"=pink ## ### critical ascension toys #MENUCOLOR=" wand .* wishing"=magenta #MENUCOLOR=" magic lamp"=magenta #MENUCOLOR=" unicorn horn"=magenta #MENUCOLOR=" lamp .* magic"=magenta #MENUCOLOR=" ring .* conflict"=magenta #MENUCOLOR=" reflection"=magenta #MENUCOLOR=" luck"=magenta ## ### ... things that should never go in a bag of holding #MENUCOLOR=" bag .* holding"=orange #MENUCOLOR=" bag .* tricks"=orange #MENUCOLOR=" wand .* cancellation"=orange ## ### skills that matter; some unskilled we care about #MENUCOLOR="(dagger|long sword).*Unskilled"=blue #MENUCOLOR="(bow|dart|two weapon combat|martial arts).*Unskilled"=blue #MENUCOLOR="(unicorn horn|quarterstaff).*Unskilled"=blue ## ### and the rest #MENUCOLOR="Basic"=green #MENUCOLOR="Skilled"=white #MENUCOLOR="Expert"=white ## ### others we never will #MENUCOLOR="Unskilled"=black ## ### spell casting percentages ### in general we don't want to waste time trying without at least a 70% success ratio #MENUCOLOR=" 0%"=white #MENUCOLOR=" [1-9]%"=cyan #MENUCOLOR=" [12][0-9]%"=yellow #MENUCOLOR=" [3-6][0-9]%"=orange #MENUCOLOR=" 7[0-5]%"=orange #MENUCOLOR=" 7[6-9]%"=red #MENUCOLOR=" [89][0-9]%"=red #MENUCOLOR=" 100%"=red ## ### forgotten spells should be easy to scan past #MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=black ## ### garbage gems #MENUCOLOR="worthless"=black #------------------# # Autopickup Rules # #------------------# #You have to set these on for the exceptions to work. #OPTIONS=autopickup,pickup_types:%"=/?!*$ # ## Ammo #AUTOPICKUP_EXCEPTION="<* dagger*" #AUTOPICKUP_EXCEPTION="<* dart*" #AUTOPICKUP_EXCEPTION="<* poisoned*dart*" #AUTOPICKUP_EXCEPTION="<* arrow*" #AUTOPICKUP_EXCEPTION="<* ya*" #AUTOPICKUP_EXCEPTION="<* poisoned*arrow*" # ## Tools #AUTOPICKUP_EXCEPTION="<* unicorn horn" #AUTOPICKUP_EXCEPTION="<* lantern" #AUTOPICKUP_EXCEPTION="<* lamp" #AUTOPICKUP_EXCEPTION="<* lamp called*" #AUTOPICKUP_EXCEPTION="<* candle" #AUTOPICKUP_EXCEPTION="<* marker*" #AUTOPICKUP_EXCEPTION="<* can of greas*" #AUTOPICKUP_EXCEPTION="<* tinning kit*" #AUTOPICKUP_EXCEPTION="<* stethoscope" # ## Gems and stones #AUTOPICKUP_EXCEPTION=">* worthles*" ## This should avoid picking up unknown or unwanted gray types, ## but still allow "agate stone" et al. #AUTOPICKUP_EXCEPTION=">* gray stone*" #AUTOPICKUP_EXCEPTION=">* loadstone*" #AUTOPICKUP_EXCEPTION=">* rock*" #AUTOPICKUP_EXCEPTION=">* flint stone*" #AUTOPICKUP_EXCEPTION=">* touchstone*" #AUTOPICKUP_EXCEPTION=">* stone called loa*" #AUTOPICKUP_EXCEPTION=">* stones called loa*" ## blind or #named #AUTOPICKUP_EXCEPTION=">? stone*" #AUTOPICKUP_EXCEPTION=">?? stones*" #AUTOPICKUP_EXCEPTION=">??? stones*" #AUTOPICKUP_EXCEPTION=">*ed stone*" # ## If it is ID'd, I already have one #AUTOPICKUP_EXCEPTION=">* ring of*" #AUTOPICKUP_EXCEPTION=">* ring called*" # ## Other crap #AUTOPICKUP_EXCEPTION=">* scare monster*" #AUTOPICKUP_EXCEPTION=">* corpse*" #AUTOPICKUP_EXCEPTION=">* huge chunk of meat" #AUTOPICKUP_EXCEPTION=">* imitation*" #AUTOPICKUP_EXCEPTION="<* Amulet of Yendor named*"